3D modeler / texture artist

CG Skills : 

Creating 3D characters , objects , enviroment , etc for movies , animations , games , etc

Highpoly sculpting ( organic / hardsurface ) ( real / stylized  / cartoon ) 

Lowpoly modeling  ( basemesh / based on  blueprints , etc)

Retopologizing  ( topogun / zbrush  )

Textureing and Baking maps ( normal , displacement , AO , cavity , etc ) 

Knowledge of creating uv's , edgeloops , creating models with suitable segments for animation 

Knowledge of vray shaders 

Rendering ( Vray / render elements / composite ) 


Software :

3d studio max 

Zbrush

Blender

​Maya 

Quixel (ddo 3do ndo ) 
photoshop

xnormal

topogun

vray

Marmoset toolbag 

Bodypaint

UE4  


Currently I'm living in Vancouver,Canada