3D modeler / texture artist
CG Skills :
3D Modeling
Highpoly sculpting ( organic / hardsurface ) ( real / stylized / cartoon )
Lowpoly modeling
Retopologizing ( topogun / zbrush )
Textureing and Baking maps ( normal, displacement, AO, cavity, etc )
Knowledge of creating UV, edgeloops, creating models with suitable segments for animation
Knowledge of vray shaders
Rendering ( Vray / render elements / composite )
Software :
3d studio max
Zbrush
​Maya
Substance painter
Mari
Quixel (ddo 3do ndo )
photoshop
xnormal
topogun
vray
Mudbox
Blender