3D modeler / texture artist

CG Skills : 

Modeling 3D characters, objects, enviroment  

Highpoly sculpting ( organic / hardsurface ) ( real / stylized  / cartoon ) 

Lowpoly modeling 

Retopologizing  ( topogun / zbrush  )

Textureing and Baking maps ( normal, displacement, AO,  cavity, etc ) 

Knowledge of creating uv's, edgeloops, creating models with suitable segments for animation 

Knowledge of vray shaders 

Rendering ( Vray / render elements / composite ) 


Software :

3d studio max 

Zbrush 

​Maya 

Quixel (ddo 3do ndo ) 
photoshop

xnormal

topogun

vray

Mudbox

Blender